![]() It doesn’t mean that someone could just run PS3 processor code on it, but I’m sure it could be levied to emulate the PS3’s SPE units to make emulation easier to accomplish and take a load off of the main AMD CPU, since it wouldn’t be needed for audio processing for PS3 titles. It works on the same principles as Cell (one big multi thread processor core that manages several other small single instruction cores) and Cerny even spoke about how they based its design on the Cell. Hell, the PS5 (the target hardware for an emulator) even has a coprocessor that operates similarly to the way the Cell did the Tempest audio engine. Sony has access to the original source code for the Cell’s instruction set, there are still plenty of developers at SCE who know the Cell like the back of their hand, and they have resources that the fan community could only dream of. They are even capable of emulating games that heavily used the SPEs, like the Uncharted titles. And new games are being added to compatibility list all the time. They’ve had to basically make educated guesses and a bunch of trial and error. And they didn’t have access to source code. The fan community has built an emulator for the PC (RPCS3) that has 70% compatibility and the games that are fully playable actually run better than they did on the original PS3 hardware. ![]()
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